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Abbildungsverzeichnis der Studie Mobile Media & Entertainment

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Folgende Abbildungen sind in der Studie 'Mobile Media & Entertainment - Opportunities and challenges for Mobile Network Operators' von Ericsson Consulting enthalten:

  • Abbildung 1: Companies that participated in the study
  • Abbildung 2: Average split of content fees between the mobile M&E value chain players
  • Abbildung 3: Ongoing conflicts between content providers and mobile network operators
  • Abbildung 4: Structure of the M&E industry
  • Abbildung 5: Main players in the European M&E market
  • Abbildung 6: Market shares in the music industry world-wide
  • Abbildung 7: Roadmap of mobile M&E applications, solutions and services
  • Abbildung 8: Global mobile entertainment revenues
  • Abbildung 9: i-mode traffic distribution by application category
  • Abbildung 10: Defining value dimensions of content
  • Abbildung 11: Examples of content, differentiated by M&E sub-industry and value
  • Abbildung 12: Roadmap of mobile technologies
  • Abbildung 13: European SMS traffic Q1/2001
  • Abbildung 14: European messaging revenues until 2005
  • Abbildung 15: Evolution of new messaging services
  • Abbildung 16: The pillars of Digital Rights Management
  • Abbildung 17: The generic value chain in the wireless M&E business
  • Abbildung 18: The five different value chain scenarios
  • Abbildung 19: Generic revenue models in the M&E value chain
  • Abbildung 20: Strategic options for established companies and new market players
  • Abbildung 21: Possible positions of players in the value chain of wireless M&E business
  • Abbildung 22: Ongoing conflicts between content providers and mobile network operators
  • Abbildung 23: Overview of commercial requirements of interviewed M&E companies on the mobile network operators
  • Abbildung 24: Preferred pricing models of the interviewed companies
  • Abbildung 25: Average split of content fees between the mobile M&E value chain players
  • Abbildung 26: Variances of estimated revenue share
  • Abbildung 27: Importance of the operator's experience, brand, target groups and customer base
  • Abbildung 28: Overview of technical requirements of interviewed M&E companies on the mobile network operators
  • Abbildung 29: The three dimensions defining the necessity of DRM solutions
  • Abbildung 30: Classification of mobile applications
  • v31: Pros and cons of the 'Music Arena' application example
  • Abbildung 32: Alternative business models of the application feature 'Song teaser'
  • Abbildung 33: Business model for the application feature 'Personal CD'
  • Abbildung 34: Forecasted revenues for the application feature 'Song teaser'
  • Abbildung 35: Revenue distribution for the application feature 'Song teaser'
  • Abbildung 36: Forecasted revenues for the application feature 'Personal CD'
  • Abbildung 37: Revenue distribution for the application feature 'Personal CD'